Teyon

Dev Diary: Adapting the System with Mateusz Działowski

Dev Diary: Adapting the System with Mateusz Działowski
We sat down with our Narrative Designer to discuss adapting Hunter: The Reckoning RPG system into a story focused role-playing video game.

Celebrating this year’s Month of Darkness with our friends at White Wolf and Paradox we wanted to shed some more light (!) on one of the most important aspects of Hunter: The Reckoning – Deathwish, which is adapting the classic World of Darkness™ RPG system to a video game.

Conveniently, our very own Narrative Designer Mateusz Działowski is an experienced Game Master himself, with many Hunter sessions behind his belt. He took the time to explain the setting itself, talk through Hunter’s role, our approach to storytelling, character creation, different World of Darkness factions… and more!

Watch the devlog here:

In Hunter: The Reckoning - Deathwish, players take on the role of an ordinary human facing supernatural threats far more powerful than themselves. Objectives can be completed in multiple ways - through stealth, dialogue, or direct combat - and every decision influences the story and relationships with other characters.

Wishlist Hunter: The Reckoning - Deathwish and follow the game for more info!

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Hunter: The Reckoning – Deathwish@2026 Published by NACON & developped by TEYON © 2026 Nacon, © 2026 Paradox Interactive AB. All Rights Reserved. PARADOX, PARADOX INTERACTIVE, the Paradox Interactive logo and HUNTER: THE RECKONING are trademarks and/or registered trademarks of Paradox Interactive AB.